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Metal slug infinity
Metal slug infinity




Multi-Mook Melee: The Battle of Rift stages had various enemy units bombard from both sides of the arena.Enemy units had a permanent barrier in their disposal. Instant Armor: Some units eventually produced a temporary barrier that granted immunity against a specific elemental type.This was useful when Returning as the units would quickly travel to the maximum stage they were at and could skip boss stages at the right moment. Others had the ability to skip a number of stages. Fast-Forward Mechanic: Units with the Stimpack ability increased the chance to speed up the battle.Nothing happened after that, and it was just them fighting their way out.

metal slug infinity

  • Excuse Plot: The game began with everyone accidentally traveling to another dimension.
  • Evil Doppelgänger: On reaching stage 10,000, the heroic Regular Army troops joined their enemies in attacking the player.
  • Enemy Mine: The player could deploy Rebel Army, Amadeus Syndicate, Ptolemaic Army, and other enemy independent units and vehicles.
  • Endless Game: The main game continued forever without an ending in sight until it was shut down.
  • Animal Slugs simply slammed the closest enemies and ran back to base. The player could tap the Slug to make it ram onto the closest enemy unit and explode.
  • Car Fu: Once a Slug ran out of fuel or health, the vehicle started to flash red.
  • While their gold, soldier levels, and Gold Mines were reset, the player earned medals to boost the unit's elemental type mastery, gold rates were increased, and was rewarded with various prizes.

    metal slug infinity

    Should the player be overwhelmed, they could return a couple of thousand stages back. Backtracking: One of the main gameplay element was called Returning.The mutated enemy creatures were also playable. Attack Animal: The animal Slugs from the main games all made an appearance in this game.






    Metal slug infinity